To Osten Ard

I first journeyed to Osten Ard in the summer of 2019. Osten Ard is the fictional world of Tad Williams’ fantasy trilogy Memory, Sorrow, and Thorn. It came out about thirty years ago and comprises three books: The Dragonbone Chair (1988), Stone of Farewell (1990), and To Green Angel Tower (1993). The last book, if I’m not mistaken, is one of the largest novels ever to top the New York Times bestseller list. At more than half a million words, it is so big they had to split it in two volumes for the paperback edition.

I enjoy fantasy, but I’m no purist. I’ve not read every big name, every big series. Nevertheless, not only is MST my favorite fantasy series. It’s the most purely pleasurable and satisfying reading experience I’ve ever had.

I remember wanting, at the time, to write up why I loved it so much. I had a whole post scribbled out in my head. Alas, I never got around to it. But I’ve finally decided to revisit Osten Ard, so I’m taking the chance now.

The reason? A full three decades after the publication of The Dragonbone Chair, Williams decided to write a sequel trilogy. That trilogy has expanded into a tetralogy, accompanied by three different smaller novels: one that bridges the two series (The Heart of What Was Lost [2017]), plus two distinct prequels set thousands of years in the past (Brothers of the Wind [2021] and The Splintered Sun [2024]). As for the tetralogy, it’s titled The Last King of Osten Ard, and includes The Witchwood Crown (2017), Empire of Grass (2019), Into the Narrowdark (2022), and The Navigator’s Children (2023). That last novel is finished and due to be released this November.

Since first reading MST in 2019 I’d been waiting for a definitive publication date for the final book of the sequel series before plunging in. Now that it’s here, I’m ready to go. But in order to prepare, I’m rereading the original trilogy via audio. It’s even better the second time round. Narrator Andrew Wincott is pitch perfect. The total number of hours across all three books is about 125—but already the time spent listening has been a delight. And then, once I’m done, I’ll open the bridge novel and the final four books that bring the whole 10-book saga to a close.

I’ve buried the lede, though. What makes these books so wonderful?

In a word: Everything.

Plot, prose, character, world-building—it’s all magnificent and then some.

1. Plot reigns in fantasy. Without a good plot, there’s no story worth telling. And what a story MST tells. It’s a slow burn in the first book. The first quarter sets a lot of tables before any food is served. I’ve had multiple friends begin the book and not make it past the halfway point for this reason. I get it. But I don’t mind the pace. All the pieces on the board have to be in the right place before the action begins. Besides, Williams’ leisurely pace is a welcome break from needing to Begin The Adventure! on page one.

Williams plots out everything in advance, and it shows. He also clearly loves four-part stories over three-parters. Every other series he’s written besides MST has entailed four books—and the third book in this trilogy is the size of the first two books put together! In any case, Williams always knows where he’s going, and he’s going to earn every step of the way. He never cheats. Never. That’s what makes To Green Angel Tower so extraordinary. Every single thread finds its way woven into the tapestry, always at just the right moment, when you least expected it. By novel’s end, the final achievement is a marvel to behold.

And even granting the slow burn of the first novel, by two-thirds of the way through, it’s off to the races, and you never look back or slow down.

2. The prose is delightful. Not showy, but not inert either. Williams has style. Above all, it’s not a failed attempt at Tolkienese. It’s “modern,” if by that one means tonally consistent, character-specific, emotionally and psychologically rich, morally complex, and written for adults. But not “adult.” Williams comes before George R. R. Martin—many of whose themes and even plot devices are lifted right off the page of MST—and beats him to the post-Tolkien punch, without any of the lurid, gratuitous nonsense. There’s neither sadism nor titillation on display here. Neither is it for kids, however. My 9-year old is reading Lord of the Rings at the moment. He won’t be ready for Memory, Sorrow, and Thorn until he’s in high school.

All that to say: For my money, granting that the genre is not known for its master stylists, Tad Williams writes the best prose in all contemporary fantasy. You’re always in good hands when you’re reading him.

3. The characters! Oh, the characters. Just wait till you meet them, till you’ve met them. Binabik, Isgrimnur, Morgenes, Jiriki, Tiamak, Josua, Miriamele, Pryrates … and so many more. One of the delights of rereading (=listening to) the trilogy is spending time with these old friends (and not a few enemies) once more.

And again, thankfully, we don’t have a Fellowship redux. There is a wizard-like character, but he plays a minor role and is nothing like Gandalf. There is more than one “good king,” in this or that kind of exile, but not only are our expectations of their “return” turned upside down; they aren’t cast in the mold of Aragorn (or David or Arthur or Richard the Lionheart or whomever). Likewise there are elf-like creatures, but they aren’t patterned on Legolas or Galadriel or the other elves of Middle-Earth. So on and so forth.

Two further comments on this point.

First, speaking of LOTR, here’s one way to understand what Williams is up to in the series. Tolkien famously ends his story with Aragorn’s accession to the throne and his long future reign and happy marriage. Williams begins his story where Aragorn’s ends: after 80 years of a happy, just, and celebrated royal reign. I.e., with the death of a universally beloved “good king.” In a sense, his story poses the question: Okay, suppose an Aragorn really did rule with peace and justice for as long as he lived. What happened next?

And then he asks: And what if this Aragorn had demons in his past, skeletons in his closet, bodies buried where no one thought to look? What if he had secrets? And what if those secrets, once brought to light, had costs?

To be clear, Williams is neither a cynic nor (like GRRM on his lesser days) a nihilist. But he wants to tell a full-bodied story about three-dimensional characters. No one’s a cardboard cutout; nobody’s perfect. That’s his way of honoring Tolkien without aping him.

Second, the protagonist of MST is a boy named Simon (Seoman) who, for much of the story, has a lot of growing up to do. He’s an orphan scullion in his mid-teens, as the story begins, and the truth is he’s petty, immature, self-regarding, self-pitying, and annoying. A real whiner, to be honest. And some folks I’ve known who gave Dragonbone Chair a chance finally put it down because they simply didn’t like Simon.

I get it. He’s not likable. He’s Luke from A New Hope, only if Luke was the same restless spoiled brat for multiple movies, not just the opening hour. Who wants to watch that?

Stick with it, is all I have to say. Williams doesn’t cheat here either. His depiction of Simon is honest and unflinching. Who wouldn’t be self-pitying and immature growing up in the kitchens of a castle without mother or father, aching for glory but ignorant of the world? Williams won’t let him grow up too fast, either. It takes time. But the growth is real, if incremental. And by the time he fully and finally grows into himself, you realize the journey was worth it. You learn to love the ragamuffin.

4. What fantasy is worth its salt without world-building? Middle-earth, Narnia, Westeros, Hogwarts, Earthsea, the Six Duchies … it either works or it doesn’t. When it works, it’s not only real, not only lived in, not only mapped and named and historied in painstaking detail. It’s appealing. It’s beautiful. It draws you in. It’s a world that, however dangerous, you want to live in too, or at least visit from time to time.

Osten Ard fits the bill in spades. It’s got all the trappings of the alt-medieval world universally conjured by the fantasy genre—fit with pagans and a church hierarchy, castles and knights, fiery dragons and friendly trolls, magical forests and mysterious prophecies—but somehow without staleness or stereotype. The world is alive. You can breathe the air. You can, once you master the map, move around in it, trace your steps or others’. It’s a world that makes sense. There’s not a stone out of place.

It’s a world with real darkness in it, too. Not the threat of it. The genuine article. Pain and suffering, remorse and lament, even sin find their way into the characters’ lives. As he wrote To Green Angel Tower, Williams was going through some real-life heartache, and you can feel it in every word on the page. But it’s not for its own sake. It serves the story, and it’s headed somewhere. If I said above that I’ve never been more satisfied by a reading experience, then I’ll gloss that here by saying that I’ve never had the level of catharsis that Williams provides the reader—finally—in the final two hundred pages of this trilogy.

And yet, apparently, that isn’t the end of the story! Williams is a master of endings, and I can call to mind immediately the closing scene, even the final sentence, of each of the three books. The first is haunting and sad; the second is mournful though tinged with hope; the third is full of joy, so much so it makes me smile just thinking about it.

But there are four more books to go! Another million (or more) words to read! A good friend whom I introduced to the original trilogy says the new series is even better than the first. Hard to believe, but I do. Between now and November—or should I say Novander?—I’m making my return to Osten Ard. Like Simon Pilgrim, I’m starting at the end, or perhaps in the middle. Usires Aedon willing, I’ll see you on the other side.

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